Sunday, November 13, 2016

Pretty Pass

This week we went back and improved upon last week's level using asset packs and player feedback. A lot of my feedback revolved around lighting and platform speed. People also pointed out that my platforms flickered and it looked "weird" but I was unable to fix this. I changed the lighting, made it static, added more, and toned down the intensity of most of them. It helped make the area feel more full with real light instead of having extremely bright points in space.
I did a major terrain change for the level when I found the "Cave Entrance" in the Arid Desert asst pack. I decided that my level was not a random building in the desert, but built into a rocky outcropping in that desert. I wanted to cover everything in rock and sand, but at this point I was having trouble.

I realized I could add a second terrain piece and sculpt that over the top of the building.
I decided that I deserved some better textures, so I found some good ones in the Arid Desert pack, made a fresh set of layer blends, and got painting.


One criticism I got was that my finale didn't look like a finale. I was originally just 1 coin on top of the building. I made a new room, expanded the coin, and put a particle effect above so you knew, this is it!

Lighting was my biggest flaw in the previous pass so I had to make a major change. WHile these bubble look weird, I find them fun, and I'm glad I chose to use them as the fixed lights throughout the level. Again, I recognize that they don't make much sense.

Bubbles

Bubbles

Video:



1 comment:

  1. Good progress this week, I would find another way to show light other than the glowing orbs.

    ReplyDelete