(Video Coming Soon)
And now for some build pictures, YAYYYYYYY! There are quite a few.
I snipped out the UV's of a beveled cube.
Then I used grid snapping to fill in all of the little hole and gaps.
This is the very start. I decided to build the cave from the inside out. Still haven't decided it if this was a good idea.
Getting a sense of scale, the cave is almost big enough.
Here we are on top, planning out the bottom of the upper pond.
Went back and made some mossy stones and then overdid it. Had to trim the hedges significantly.
Ahh, that's better.
A river flows through here. Sadly, this river was neither opaque nor non-collidable. To solve opacity I had to make another base material. To fix collisions, I got to learn about the various selection tools. This was really REALLY useful info.
Built out my little lake and started thowing around massive chunks of grass (homemade).
A view of the whole map from the sky. Only one thing left to do.
Diamonds can be everyone's best friend when we oppose traditional gender roles!
You can also see an attempt at lighting.
I ended up needing another point light to make things look the way I wanted.
The point light did wonders to get that caverny feel, however I had to turn off emissives for this shot, and hence, the diamonds aren't shimmering the way the do in the final level.
Looks interesting, wish you would have visited me early with the emissive problem. Need the gameplay video as well. I really like the lighting and atmosphere at the bottom shot.
ReplyDeleteThe emissive happened at 10:30pm Sunday night. Looking forward to our meeting tomorrow regardless.
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