So the homework had some ups and down. I managed to put together a pretty night scene, but a some of the terrain ended up rough, and it took a lot longer than expected. This was my first real foray into making rocks from smaller rocks. Honestly, that was a lot of work, or time at least. The finesse that goes into making them smooth and realistic looking is significant. Overall, I was pleased with the blueprints I put together, and I learned a lot about getting different blueprints talking to each other, in addition to getting rock blending experience.
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A glow light you can throw that illuminates dark areas. You only have one, so the BP destroys your old light if you throw it again. |
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Allows Mushrooms to be picked up. |
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Spawns a bounce mushroom if the hit surface is "mushroomable." |
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All of the Player Blueprints for throwing things, making the HUD, and others. |