Friday, February 17, 2017

BP Homework 2

So the homework had some ups and down. I managed to put together a pretty night scene, but a some of the terrain ended up rough, and it took a lot longer than expected. This was my first real foray into making rocks from smaller rocks. Honestly, that was a lot of work, or time at least. The finesse that goes into making them smooth and realistic looking is significant. Overall, I was pleased with the blueprints I put together, and I learned a lot about getting different blueprints talking to each other, in addition to getting rock blending experience.


A glow light you can throw that illuminates dark areas. You only have one, so the BP destroys your old light if you throw it again.

Allows Mushrooms to be picked up.

Spawns a bounce mushroom if the hit surface is "mushroomable."

All of the Player Blueprints for throwing things, making the HUD, and others.



Sunday, February 5, 2017

Color Picker

I know I'm a few posts behind, but I'm up to my arms in work, you'll see it soon.
I just wanted to pop in to say that Photoshop can color pick from anything, including an open UE4 project. Fantastic. Very useful when your sky sphere won't tell you what color it is (because it's hooked to the sun height).